January 29th, 2010

Game Type: Web-based Flash® Real-Time Strategy Game
My Role: Game Designer, UI Designer, Game Producer, Art Direction, Art Production, Production Management
Created by: Electrotank, Inc.
Created for: Comedy Central®
Link: Indecision, Money: The Name of the Game
Overview:
Ever wanted to be a true mover and shaker – make your mark on your community or society as a whole. Well now you can. Comedy Central’s Money: The Name of The Game is an entrepreneurs dream – build houses, condos gas stations or a car factory – even create new legislation – the sky’s the limit. Manage and meet the goals successfully for each level of game play to win
Noteworthy:
- This game has a 4.5 out of 5 star rating.
Tags: Comedy Central
Posted in Art Direction, Art Production, Game Design, Game Producer, Production Management, UI Design | Comments Off
January 26th, 2010

Game Type: Flash® Massive Multiplayer Online Community
My Role: Game Designer, Art Direction, Art Production, UI Design, Game Producer
Created by: Electrotank, Inc.
Created for: Faraway Friends, Inc.
Link: BETA Version
Overview:
The Faraway Friends™ Virtual World was created for young girls to explore, educate and better understand the world they live in. Game play allows girls to learn about countries, cultures, food, clothing and more from the privacy and safety of their own homes. Tasks, quests and in-world mini-games allow players to earn points and make online friends while unlocking lands both near and far.
Noteworthy:
- Please note that this game is in Beta.
Tags: MMO, multiplayer, Virtual World
Posted in Art Direction, Art Production, Game Design, Game Producer, UI Design | Comments Off
January 22nd, 2010

Game Type: Web-based Flash® Casual Game
My Role: Contributing Game Designer, Production Management, Art Direction, Art Production, UI Design
Created for: Disney & Pixar Animation Studios
Link: Up! Merit Badge Mayhem
Overview:
Based on the movie UP! from Disney, Up! Merit Badge Mayhem allows visitors the opportunity to play a variety of mini-games. By completing a min-game users earn badges – earn all merit badges and become a Wilderness Master!
Noteworthy:
- This game consists of 40 different mini-games – all of which were produced in about four weeks.
Tags: Disney, Pixar, Up!
Posted in Art Direction, Art Production, Game Design, Production Management, UI Design | Comments Off
January 19th, 2010

Game Type: Web-based Flash® Real-Time Multiplayer Games
My Role: Game Design, Art Direction, Art Production, Production Management
Created by: Electrotank, Inc.
Created for: NeoPets, Inc.
Link to Games: Key Quest
Overview:
Five multiplayer mini-games were created to compliment the Key Quest MMO story line. Game titles include:
- Spyder Scare
- Daring Dig
- Faerie Labyrinth
- Nova Matcher
- Petpetpet Snare
Noteworthy:
- The completion of this project led to additional work with Neopets, Inc.
Tags: Keyquest, multiplayer, Neopets
Posted in Art Direction, Art Production, Game Design, Production Management | Comments Off
January 15th, 2010

Game Type: Downloadable Flash® Mah Jong Puzzle Game
My Role: Game Design, Art Direction, Art Production, Production Management, UI Design
Created by: Electrotank, Inc.
Created for: Electrotank, Inc.
Link: Mah Jong Jade Expedition
Overview:
Our goal here was straight-forward – take the classic Mah Jong and create a new experience that would stand out within the casual gaming community. Mah Jong Jade Expedition did just that. Presented within a map-like interface, users must clear each Mah Jong each level to excavate, clean up and piece priceless artifacts. Artifacts can then be donated to an in-game museum in exchange for access to bonus areas.
Noteworthy:
- Within the first month of release Mah Jong Jade Expedition was a best seller with exceptionally high conversion rates.
Tags: electrotank
Posted in Art Direction, Art Production, Game Design, Production Management, UI Design | Comments Off
January 9th, 2010

Game Type: Flash® Real-Time Strategy Game
My Role: Game Designer, Art Production, Art Direction, UI Design, Production Management, Game Producer
Created by: Electrotank, Inc.
Created for: Comedy Central®
Link: RENO 911 Excessive Force
Overview:
A fantastic example of game balancing at its best. Similar to a “defend your castle” theme, players must protect the Reno 911 police station by any means possible! The more bad guys you can stop in their track, the more money you earn – earn enough and upgrade your character.
Noteworthy:
- This game was so successful that the client contracted Electrotank Inc. to create a sequel.
- To date this game has an incredible response – it’s been played over 800,000 times and has received a 4.5 out of 5 star rating.
Tags: Comedy Central, RENO 911!
Posted in Art Direction, Art Production, Game Design, Game Producer, Production Management, UI Design | Comments Off
January 7th, 2010

Game Type: Flash® Massive Multiplayer Online Trivia Game
My Role: Game Design, Art Production
Created by: Electrotank, Inc.
Created for: Comedy Central®: The Daily Show with John Stewart
Link: The Most Important Trivia Game…Ever!
Overview:
By no means your ordinary online trivia game, The Most Important Trivia Game…Ever! was designed with John Stewart’s target demographic in mind. Users play against others in this Flash® based online MMO to accrue points – points are then redeemed by users to create their own funny and newsworthy headlines. The headlines created are then broadcast to entertain other players via an in-game news feed.
Noteworthy:
- Engaging theme, player incentives, well-balanced game play and revenue generating potential attracted new business.
Tags: Comedy Central, Jon Stewart, MMO, multiplayer, The Daily Show
Posted in Art Production, Game Design | No Comments »
January 5th, 2010

Game Type: Flash® Single Player Puzzle Game
My Role: Game Design, Art Direction, Art Production
Created by: Electrotank, Inc.
Created for: Electrotank, Inc.
Link: Fruit Smash
Overview:
Designed for the casual gaming market, Fruit Smash became the perfect compliment to a boring work day and/or the ideal stress reliever after a hard day’s work. The rules are simple: match 3 or more fruits of the same type in a row – when you fill the Juice Meter, advance to the next level of game play. Additional game play incentives includes the ability to execute Supermoves by collecting enough Supermove Spheres.
Noteworthy:
- A downloadable version of Fruit Smash was created for third-party networks.
- Fruit Smash ultimately went to live on in many different forms under many different brands. It was reskinned and licensed to Mattel® and Disney® to name a few.
Tags: Disney, electrotank, Mattel
Posted in Art Direction, Art Production, Game Design | Comments Off
January 3rd, 2010

Game Type: Web-based Flash® Real-Time Multiplayer Racing Game
My Role: Game Designer, Art Production
Created by: Electrotank, Inc.
Created for: Mattel®
Link: Rebellion Race, Hotwheels
Overview:
Four different people can race one another in this real-time racing extravaganza! Boost your car’s performance with Bonus Boosters (speed, handling and power)…win a race and earn a higher performing car. Well balanced game play ensures players to will face challenges with each new car they drive.
Noteworthy:
- To this day Rebellion Race remains one of Mattel’s most prominent online games – so popular in fact, its been on Mattel’s site for over six years!
Tags: Mattel
Posted in Art Production, Game Design | Comments Off
January 1st, 2010

Game Type: Flash® Single Player / Flash® Turn-based Multiplayer
My Role: Game Design, Art Direction, Art Production, UI Design
Created by: Electrotank, Inc.
Link: Mini Golf Gold
Overview:
A classic trend setter! Mini Golf Gold allows players to master their online golfing skills. Yes, this is the 18 holes that set the standard for other designers and programmers for years to come.
Noteworthy:
- People’s Choice Award, 2001 Flash Forward Conference, New York
- Nominee, Best Game Category, 2001 Flash Forward Conference, New York
- Best Game Award, 2001 Flash Kit Conference, Australia
Tags: electrotank, flash, mini golf, multiplayer
Posted in Art Direction, Art Production, Game Design, UI Design | Comments Off